[WIP] Improved Flagship mod v2.5

Distribute and discuss mods that are functional. Moderator - Grognak
Nider_01
Posts: 80
Joined: Sun Sep 22, 2013 5:40 am

[WIP] Improved Flagship mod v2.5

Postby Nider_01 » Sun Nov 03, 2013 4:29 pm

I going to try to make some small mods for ftl
At first I made some simple changes for Flagship weapons and other stuff:

Changes in v2.5

New list of augments for Flagship:
    First stage: Zoltan Shield, Slug Repair Gel, Engi Medbots.
    Second stage: Reverse Ion Field, Engi Medbots, Rock Plating.
    Third stage: 2x Automated reloader, Rock Plating.
Flagship now use extra Anti-Ship Drone Mark I instead of Beam Drone on second stage.

Changes in v2

Some augments (Titanium System Casing, Zoltan Shield, Reverse Ion Field + Shield Charge Booster on last stage) added.
Flagship now use defense drone mk2 instead of mk1 on second stage.
Flagship has 999 drone parts on second stage
Hull up to 22 in all stages

Changes in v1

Boss Ion:
Fires 3 shots, 1 ion damage. Projectiles deal ion damage to shields, penetrate them and deal extra ion damage to systems. Low fire chance added.

Boss Laser:
Replaces old Boss Beam. Fires 5 shots, 2 damage each.

Boss Missile:
Unchanged. :?

Boss Beam:
Replaces old Boss Laser. Beam deal 1 damage, penetrates all shields + high breach chance, but has long cooldown.

Note: Every version is a standalone mod. If you want use specific version you should download archive and install files which you need.

Improved Flagship.zip
Last edited by Nider_01 on Thu Nov 07, 2013 2:12 pm, edited 22 times in total.
Nider_01
Posts: 80
Joined: Sun Sep 22, 2013 5:40 am

Re: [WIP] Improved Flagship wearons mod

Postby Nider_01 » Sun Nov 03, 2013 4:34 pm

Save which I use to test this mod:
continue.zip
Last edited by Nider_01 on Thu Nov 07, 2013 2:33 pm, edited 1 time in total.
UltraMantis
Posts: 2141
Joined: Thu Sep 20, 2012 3:17 pm

Re: [WIP] Improved Flagship wearons mod

Postby UltraMantis » Mon Nov 04, 2013 1:22 pm

Interesting choice. Someone mentioned to me that making all types of drones available to the boss would seriously ramp up the difficulty. Imagine to boss surging you with modded drones. ;)
Report spam using the handy Report Button Mod.
Nider_01
Posts: 80
Joined: Sun Sep 22, 2013 5:40 am

Re: [WIP] Improved Flagship wearons mod

Postby Nider_01 » Mon Nov 04, 2013 2:54 pm

Not sure about drones, but editing weapons is really easy ;)
Nider_01
Posts: 80
Joined: Sun Sep 22, 2013 5:40 am

Re: [WIP] Improved Flagship mod v2

Postby Nider_01 » Tue Nov 05, 2013 10:00 am

Ok. Now its time for version 2! :D
User avatar
NewAgeOfPower
Posts: 288
Joined: Wed Jan 02, 2013 1:52 am

Re: [WIP] Improved Flagship mod v2

Postby NewAgeOfPower » Thu Nov 07, 2013 7:38 am

Nider_01 wrote:Ok. Now its time for version 2! :D


Looking forwards to it.
Requiem. The first in the Ascension trilogy. Current version: 0.6 BETA.

Get your Ascension Faction siggys here!
Image
Image
Image
Image
Nider_01
Posts: 80
Joined: Sun Sep 22, 2013 5:40 am

Re: [WIP] Improved Flagship mod v2

Postby Nider_01 » Thu Nov 07, 2013 8:58 am

Should I post new versions here? Looks like my mod isn't fun for users.
Nider_01
Posts: 80
Joined: Sun Sep 22, 2013 5:40 am

Re: [WIP] Improved Flagship mod v2

Postby Nider_01 » Thu Nov 07, 2013 9:02 am

Any way, I post v2.5 today.
User avatar
NewAgeOfPower
Posts: 288
Joined: Wed Jan 02, 2013 1:52 am

Re: [WIP] Improved Flagship mod v2

Postby NewAgeOfPower » Thu Nov 07, 2013 4:41 pm

Nider_01 wrote:Should I post new versions here? Looks like my mod isn't fun for users.


Where are my screenshots, son?
Requiem. The first in the Ascension trilogy. Current version: 0.6 BETA.

Get your Ascension Faction siggys here!
Image
Image
Image
Image
Nider_01
Posts: 80
Joined: Sun Sep 22, 2013 5:40 am

Re: [WIP] Improved Flagship mod v2

Postby Nider_01 » Thu Nov 07, 2013 6:09 pm

NewAgeOfPower wrote:
Nider_01 wrote:Should I post new versions here? Looks like my mod isn't fun for users.


Where are my screenshots, son?

Hmm... Nice idea. I am going to make some of them later