Stolen by the Federation during a raid on a Rebel-held shipyard, this experimental cruiser hosts an AI capable of handling all combat-related functions. The ship relies on drones to take care of physical tasks, and while it allows the cruiser to function without organic beings aboard, the crew is hardly superfluous -- rudimentary maintenance, repairs in hard-to-reach places, or simply getting better at ones job, are things the AI is not capable of.
The ship was still in refit when the Rebels retaliated, and the Federation was forced to release the cruiser before it was filled with supplies, cutting-edge systems and advanced weaponry... In the turmoil, a lone engineer named Saren was trapped on board of the ship, and barely managed to get the life support system working.
You are the ship's AI. It is up to you to deem him an asset, or a hindrance.
.
Auto-Cruiser: Sovereign
The ship is focused on drone combat and themed around causing breaches in the enemy ship's hull to asphyxiate the crew. It is intended to be pretty difficult, and requires a bit of luck and creativity from the player to get around its initial limitations.
The ship is automated, and as such can carry out rudimentary repair to systems and "man" them when the crew is overstretched. Also, losing all biological crew does not mean mission failure. As an additional feature of this mod, the piloting system cannot be manned by crew.
Non-standard equipment:
- Weapons:
- Hull Slicer Beam - very short beam that deals 1 system and 1 biological damage (15 crew damage), and has medium-high breach chance.
Recon Scanner - an advanced scanning device that allows you to uncover the selected room even when sensors are not an option. Lasts 20 seconds. (idea borrowed from CE)
- Laser Drone - very simple, slow drone that continually attacks the enemy ship. 1 shot dealing 1 normal damage
- Captured Tech - a various assortment of tech that the Federation extracted from the cruiser. Serves no purpose aboard the ship, though some merchants may be interested in acquiring it...
The ship starts without any missiles, and only 3 drone parts to account for the fact that it starts with Drone Recovery Arm.
.
.
Auto-Constructor: Phaeston
This ship is focused on sustainability and late-game scaling. It lacks direct offensive capabilities, instead relying on a wide variety of ion-based weaponry to subdue the enemy ship and prevent damage.
It has a rough start, not being able to defeat automated ships in any way -- those fights should be avoided early on. The ship is very self-sustainable, however, and can repair damage to the hull using the Ship Repair drone.
The ship is automated, and as such can carry out rudimentary repair to systems and "man" them when the crew is overstretched. Also, losing all biological crew does not mean mission failure. As an additional feature of this mod, the piloting system cannot be manned by crew.
Hull & gibs courtesy of Sleeper Service
Non-standard equipment:
- Weapons:
- Incendiary Ion - a suppresive ion weapon which releases two discharges of superheated plasma in an area (35 radius). Each blast deals 1 ion damage and has 30% chance of starting fires.
Disruptive Ion - an ion weapon designed to subdue biological targets. Deals 1 ion damage and stuns for 2 seconds.
Melting Ion - an ion weapon which releases a single blast of plasma with corrosive properties. Deals 1 ion damage and 1 biological damage (15 crew damage).
.
Download
Important: both ships require Universal Starting Beacon framework mod and SMM 1.2 or later!
Auto-Cruiser AE (USB).ftl - replaces Engi A
Auto-Constructor AE (USB).ftl - replaces Engi B
.
Credits
- Sleeper Service - for the Recon weapon image & idea (both taken from CE), and for the Auto-Constructor's hull image & gibs
.
Changes
Code: Select all
version Auto-Cruiser AE 1.01:
- Removed Sensors from Auto-Cruiser's initial loadout (forgot to remove it in 1.0 version, whoops)
- Reorganised post with TaxiService's ship presentation template: http://www.ftlgame.com/forum/viewtopic.php?f=12&t=26530&p=86283#p86283
version AE 1.0:
- Updated Auto-Cruiser to work with AE -- had to remove the encased system feature to do that :(
- Removed the changes to drone system pricing
- Added Layout B with hull created by Sleeper Service -- Auto-Constructor