Nighty wrote:Just met last night an AI that asked for truce, did it and it went into sleep mode but it gave no resources, not even sector scans so... decided will not hono the truce and attack "just an AI", it screamed and pleased to not kill it and there was no longer option to spare it, had to kill it..., yes, that's just an AI in game, but that's the only "specie" that care in game uh, so everytime they say "why?", "I don't blame you" or now this it makes us sad. Can there be option to spare without jumping?
:edit; I see what you're saying actually, but I'll leave what I said below as it still may apply. so you're saying that, just like any other ship, there should be a chance for you to "Change your mind and move on" or something. so it seems the moral mechanism doesn't apply to auto-ships (crew will not desert if you break the truce). I'm not sure how I feel about that.
honestly if it were up to me, I would redesign the moral thing that if you choose an option to be immoral about something, you can't change your mind about it. the way the whole check for the pirate slug ship, brutish rock ship, mantis etc. (aka crew doesn't care) should work is that there will be an option for ships that fall under that category (have the required augment) and another for those that don't, but they will be hidden from each other.
in this way, the moral implications of something won't say something like "your crew may not agree" or whatever, and you'll have to deal with the consequences of your decision rather than having a two-part system to double check you to see whether or not you actually agree. make a choice and deal with it.
:edit; there is actually one slight problem with this, that maybe it should more like different branches for each augment-type, so the text concerning your augment appears, e.g. "Your crew is well aware of signing on to a Mantis ship and doesn't care about breaking regulations" or whatever it says.
####################################################################well you went against the truce... not sure why there would be an option to spare it -- the Captain has made their mind to break the peace and destroy the auto-ship. maybe there aren't moral implications, but the fact that it gets to you is all the more reason why you
shouldn't be able to renege on your... disagreement.
try breaking a truce of peace and then ask again for peace... who will believe your intentions of peace, again?
Nighty wrote:Another ask would be, in infinite space sandbox nothing forces player to move to next sector, can become immortal juggernaut and go from sector 1 to 8 one-hitting everything on the way, can there be extra mod or setting that forces player after a few deep space jumps to go to next sector untill 7 (8 would not be forced) so player doesn't need to force self to jump (that's not fun to farm, but that's not fun to jump further when just got that 10 fuel and die from whatver is there from own decision)
well, that would go against the player-controlled difficulty feature of Infinite. ultimately, it's up to the player to decide how many times they want to dive into infinite space, thus setting how difficult they want it to be.
there doesn't really need to be an add-on -- just honor your "rules" and only jump a specific amount of times into deep-space (and besides, becoming an "immortal juggernaut" does get rather boring). I see that you're asking for an add-on that forces the player to only do a few deep space jumps, but you could easily mod that in by getting rid of the 10 fuel requirement, and using it after your quota or limit of deep-space jumps has been reached.
technically it's not possible to "force" it like you suggest, but there isn't really a need to, get rid of the requirement and it's up to the player to decide. I think I've said that enough already