So I'm back playing FTL again...
And I've already hit a problem. Or something hilarious.
I encountered a Mantis colony with PDS guns, so I thought "Crap, better deal with the ship quickly."
However I was out of range of the guns already so I thought "Cool, take it down quickly and those guns won't be a problem."
As soon as I unpaused the game though, the ship immediately started retreating "after taking heavy damage." Ummm... what? I hadn't even fired at you yet! I let him go though, because I was in no shape for dealing with boarders. Did I mention how much I hate boarders in CE Infinite? Every other beacon is a boarding event and I don't have any good crew. Just Engies!
Also, I hate radiation weapons. It seems every other ship as well has an O2 drainer. Did I say anything before about not minding radiation weapons? Well now I do! Arrghh!
FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308
- stylesrj
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- Biohazard063
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Re: FTL Captain's Edition 1.263/Inf 1.26/EL 1.26b
stylesrj wrote:Also, I hate radiation weapons. It seems every other ship as well has an O2 drainer. Did I say anything before about not minding radiation weapons? Well now I do! Arrghh!
Doesn't the radiation get stopped (anymore) by a level 3 O2 system?
Probably not the highest on the priority list on the Infinite add-on...
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Re: FTL Captain's Edition 1.263/Inf 1.26/EL 1.26b
stylesrj wrote:I encountered a Mantis colony with PDS guns, so I thought "Crap, better deal with the ship quickly."
However I was out of range of the guns already so I thought "Cool, take it down quickly and those guns won't be a problem."
As soon as I unpaused the game though, the ship immediately started retreating "after taking heavy damage." Ummm... what? I hadn't even fired at you yet! I let him go though, because I was in no shape for dealing with boarders.
That's probably because of CE's ship prefixes, which probably started the ship with low health. I'm guessing you started the fight paused, and unpausing caused the game to check health. Whereupon it noticed the low health and tried to run away.
- stylesrj
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Re: FTL Captain's Edition 1.263/Inf 1.26/EL 1.26b
Biohazard063 wrote:Doesn't the radiation get stopped (anymore) by a level 3 O2 system?
Probably not the highest on the priority list on the Infinite add-on...
Not to mention it's expensive.
A Teleporter Disruptor would be really nice too. That needs to be more readily available in Infinite.
- stylesrj
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Re: FTL Captain's Edition 1.263/Inf 1.26/EL 1.26b
Also, major bug in the game... I've noticed that if you disrupt mind control and then destroy the ship with a direct hit to the system, the game seems to close to desktop without a warning or error message. Or at least that's what I think are the circumstances leading to it.
My crashlog says this much:
Any clues?
My crashlog says this much:
Code: Select all
Version = 1.5.13
Stack Trace:
1 - 0x005fe3df
2 - 0x0065da28
3 - 0x00751b5b
4 - 0x004010fd
5 - 0x77069f72 RtlInitializeExceptionChain
6 - 0x77069f45 RtlInitializeExceptionChain
Any clues?
- Sleeper Service
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Re: FTL Captain's Edition 1.263/Inf 1.26/EL 1.26b
I'd assume that there is a lot of hardcoding related to mind control and limiting the system seems to interfere a lot with that. I'll test some alternatives to the current functionality of the mind shielding. This will most likely get fixed by combining firewall plating and mind shielding into one aug, with a diminished mindcontroll scrambe-effect...
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Re: FTL Captain's Edition 1.263/Inf 1.26/EL 1.26b
Sleeper Service wrote:I'd assume that there is a lot of hardcoding related to mind control and limiting the system seems to interfere a lot with that. I'll test some alternatives to the current functionality of the mind shielding. This will most likely get fixed by combining firewall plating and mind shielding into one aug, with a diminished mindcontroll scrambe-effect...
I think you should avoid combining those two augments together unless you absolutely have to! I really don't like the idea of having them be the same thing. I don't think there should be an augment with the potential to disrupt more than one type of system, except for the Internal Effector.
Even if you have to make the Firewall Plating and Mind Shielding only work on level 1 & 2 systems seperately I'd be ok with that.
I don't think the devs would have coded mind control in such a way that limiting it and then destroying the system would crash the game, but there is some incredibly strange hardcoding in this game...
- Sleeper Service
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Re: FTL Captain's Edition 1.263/Inf 1.26/EL 1.26b
If mind shielding crashes the game once lowering mind control to zero then the alternative would be limiting the system to one bar instead. This also requires testing first, but if this actually works without problems than it would not make for a great aug on its own anymore. The "Advanced Plating" could work the same for hacking them, heavily diminishing its effect but not removing it alltogether.
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Re: FTL Captain's Edition 1.263/Inf 1.26/EL 1.26b
So is mind control the only system that causes this weird crash? Or do all the new systems do that if they are reduced to 0 and then destroyed? Have you tried limiting the system to 0? That would probably cause the same thing, but you never know...
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Re: FTL Captain's Edition 1.263/Inf 1.26/EL 1.26b
Hey, Mr Service. I'm curious on a small detail for Captain's Edition. Is it possible for human crew members to have more hair colors? Since you managed to give them different uniform colors and skin colors, but will hair colors be a thing too? Or would that take too much of something?