FTL Captain's Edition 1.308/Inf 1.301b/EL 1.308

Distribute and discuss mods that are functional. Moderator - Grognak
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Sleeper Service
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Re: FTL Captain's Edition 1.285/Inf 1.28/EL 1.282

Postby Sleeper Service » Sun Aug 28, 2016 11:03 pm

R4V3-0N wrote:However what happens if you increase the projectile speed to be extremely fast to the point that the shields won't even register the hit of the effectors projectile? I know very fast projectiles bypass Zoltan Shields but I am unfamiliar on how fast projectiles interact with regular shields.
i tried that before working on the phase ions, didn't work for me.

Aphid wrote:I've got some interesting bugs with EL:
Some good catches there, I'll work those in with the next EL update.
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stylesrj
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Re: FTL Captain's Edition 1.285/Inf 1.28/EL 1.282

Postby stylesrj » Sun Aug 28, 2016 11:20 pm

However what happens if you increase the projectile speed to be extremely fast to the point that the shields won't even register the hit of the effectors projectile? I know very fast projectiles bypass Zoltan Shields but I am unfamiliar on how fast projectiles interact with regular shields.


From what I understand, AP guns can bypass Zoltan shields not because of their speed but because they have shield piercing and they don't do any hull or system damage.

Are you saying that a fast projectile can bypass shields? Because I don't think it's a matter of speed that does it.
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GianTell
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Re: FTL Captain's Edition 1.285/Inf 1.28/EL 1.282

Postby GianTell » Sun Aug 28, 2016 11:49 pm

R4V3-0N wrote:However what happens if you increase the projectile speed to be extremely fast to the point that the shields won't even register the hit of the effectors projectile? I know very fast projectiles bypass Zoltan Shields but I am unfamiliar on how fast projectiles interact with regular shields.


No, Anti-Personnel guns bypass Zoltan Shield because it has both:
1. Shield Piercing
2. No hull damage

If the weapon has 3 shield piercing, it will bypass any Zoltan Shield and 2 normal shields (it won't bypass 3 normal shields) and won't lower shield bubble since it register no damage.
The projectile speed is not a factor.
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R4V3-0N
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Re: FTL Captain's Edition 1.285/Inf 1.28/EL 1.282

Postby R4V3-0N » Mon Aug 29, 2016 11:50 am

Sadness, that teaches me for having late night ideas. Oh well.
R4V3-0N, a dreamer.
killzombies2749
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Re: FTL Captain's Edition 1.285/Inf 1.28/EL 1.282

Postby killzombies2749 » Mon Aug 29, 2016 11:31 pm

when I loud into ftl theres no texture for anything the mod added what do I do
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stylesrj
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Re: FTL Captain's Edition 1.285/Inf 1.28/EL 1.282

Postby stylesrj » Tue Aug 30, 2016 12:14 am

What's the mod order you're running?
Details, details!

Chances are you haven't downloaded the texture pack or you didn't put it in the right order and/or added other mods with it.
bug sniper
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Re: FTL Captain's Edition 1.285/Inf 1.28/EL 1.282

Postby bug sniper » Thu Sep 01, 2016 5:09 am

I was confused by the description for this weapon. Does its charging do nothing?

https://1drv.ms/i/s!ApsRtqJj88NOhQDK13rZ6L7uEkSp
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stylesrj
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Re: FTL Captain's Edition 1.285/Inf 1.28/EL 1.282

Postby stylesrj » Thu Sep 01, 2016 5:26 am

I think it shoots an extra shot per charge level. So you get 4 shots instead of 2.
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slowriderxcorps
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Re: FTL Captain's Edition 1.285/Inf 1.28/EL 1.282

Postby slowriderxcorps » Thu Sep 01, 2016 1:13 pm

I just did a quick personal test of a Laser Charger with a shots value of 2 instead of 1. It had no effect, the Repeater modifier for Charge weapons (and anything else that might have a similar effect) is ineffective.
Image
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stylesrj
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Re: FTL Captain's Edition 1.285/Inf 1.28/EL 1.282

Postby stylesrj » Thu Sep 01, 2016 9:53 pm

Good to know. Science works again!