rsf77 wrote:Anyways, what I'm getting at is I think maybe the vast variety of weapons is actually making the game a lot more difficult and more based on luck. I don't really know how the game chooses which weapons to put in stores and whatnot, but it seems a lot more often than not its something thats largely situational and not really any help once you start getting to the later sectors and especially when going up against enemies with 4 shield bubbles, unless you have some specialized ship build that needs that. Sometimes its hell trying to find some set of guns that can even penetrate 4 shields, you could go with missiles but you would run out before you get to the flagship depending on them to crack more shielded enemies.. and then you would have to hope you found a defense scrambler anywhere to be able to do anything against the flagship reliably. [...] Since then I can't get a decent weapons drop to save my life though.
Yeah, don't let the game fool you into thinking that weapon drops determine your win chance. The goal is to get to level of skill and decision making that makes you independent from drops. As other said, the game is to some extend adjusting and making use of whatever you get. Sometime you'll get great gear fro free, but you can never count on that, in vanilla as much as in CE.
CE also adds a lot of equalizing elements you can make use of. Running out of missiles? Every missile weapon you pick up enables you to engineer an ammo manufacturer for example. If you commit to using missiles this way and start producing ammo you won't run out that fast. Don't find any weapons you deem useful? A lot of ships have access to powerful damage dealing artillery in CE, you'll get a chance to pick up artillery at pretty much any run at some point. You can't get through shields in the late game? AE already gave you the widely available hacking system, which allows you to get through pretty much any shields.
If you can't beat the game consistently on normal vanilla then CE will definitely be pretty harsh. But that is the whole premise, CE was always aiming primarily at experienced FTL players that seek a new challenge. It is designed to be harsher and more punishing. But I don't find that weapon variety contributes that much to this. Yet again I'm not a good judge of this, cause I know the use and function of any CE weapon in and out.
Can you describe what weapons you don't deep helpful and why?
FortunaDraken wrote:I'm not on the current CE edition, nor have I been keeping up with thread lately, so this may have been fixed, but at any rate. The Lanius Instigator's doors seemed to be glitching out when they move around.
Has been fixes since a few weeks I think.
Also this mod really needs its own wiki.
Well then make one.