[SHIP] Medi Cruiser (WIP) [v0.2_1 updated 16/6/13]
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- Posts: 93
- Joined: Thu Apr 11, 2013 9:11 pm
Re: [SHIP] Medi Cruiser (WIP)
You can, but you risk humiliation by missing.
- Sleeper Service
- Posts: 2305
- Joined: Sun Mar 24, 2013 8:49 pm
Re: [SHIP] Medi Cruiser (WIP) [v0.2 updated 28/5/13]
Drone silliness could be offset with higher drone speed. Might be cool to have a drone spam healbombs all over the enemy and the randomness could make the fights more exiting. You could even try to run your crew in adjacent rooms to catch a heal-bomb when you see it arrive there.
I really like the ships hull-design. Specially how it matches the Federation colour scheme, but at the same time suggests that the is far more sophisticated than standard Fed ships, as it looks so advanced and high-tec. Sweet!
I really like the ships hull-design. Specially how it matches the Federation colour scheme, but at the same time suggests that the is far more sophisticated than standard Fed ships, as it looks so advanced and high-tec. Sweet!
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- Posts: 142
- Joined: Sun May 19, 2013 9:09 pm
Re: [SHIP] Medi Cruiser (WIP) [v0.2 updated 28/5/13]
I like the idea, and the hull looks quite nice. Could you please put a screenshot of the rooms in the main post?
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- Posts: 24
- Joined: Tue May 14, 2013 1:37 am
Re: [SHIP] Medi Cruiser (WIP) [v0.2 updated 28/5/13]
Sleeper Service wrote:Drone silliness could be offset with higher drone speed. Might be cool to have a drone spam healbombs all over the enemy and the randomness could make the fights more exiting. You could even try to run your crew in adjacent rooms to catch a heal-bomb when you see it arrive there.
I really like the ships hull-design. Specially how it matches the Federation colour scheme, but at the same time suggests that the is far more sophisticated than standard Fed ships, as it looks so advanced and high-tec. Sweet!
While this would indeed be fun, drones don't seem capable of using a negative value for the persDamage tag. :(
Thunderr wrote:I like the idea, and the hull looks quite nice. Could you please put a screenshot of the rooms in the main post?
I could, but I'm playing on a 1024x600 screen (netbook) and the image would be badly cropped. Would that be alright?
- 5thHorseman
- Posts: 1668
- Joined: Sat Mar 02, 2013 2:29 am
Re: [SHIP] Medi Cruiser (WIP) [v0.2 updated 28/5/13]
jonny_AB wrote:Thunderr wrote:I like the idea, and the hull looks quite nice. Could you please put a screenshot of the rooms in the main post?
I could, but I'm playing on a 1024x600 screen (netbook) and the image would be badly cropped. Would that be alright?
Open the image in any image editing program (even Windows Paintbrush works) and resize it to a width of 660 pixels.
My Videos - MY MOD HUB
Simo-V - The Potential - Automated Scout - "Low O2" Icons
The Black Opal - The Asteroid - The Enforcer - The Pyro
"Every silver lining has a cloud..."
Simo-V - The Potential - Automated Scout - "Low O2" Icons
The Black Opal - The Asteroid - The Enforcer - The Pyro
"Every silver lining has a cloud..."
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- Posts: 660
- Joined: Mon Feb 18, 2013 11:08 am
Re: [SHIP] Medi Cruiser (WIP) [v0.2 updated 28/5/13]
jonny_AB wrote:Thunderr wrote:I like the idea, and the hull looks quite nice. Could you please put a screenshot of the rooms in the main post?
I could, but I'm playing on a 1024x600 screen (netbook) and the image would be badly cropped. Would that be alright?
Better to post a cropped image than not image at all. Trust me. People usually dont download mods without screenshots..
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- Posts: 24
- Joined: Tue May 14, 2013 1:37 am
Re: [SHIP] Medi Cruiser (WIP) [v0.2c updated 4/6/13]
Just put out a small update! Can anyone spot the difference?
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- Posts: 142
- Joined: Sun May 19, 2013 9:09 pm
Re: [SHIP] Medi Cruiser (WIP) [v0.2c updated 4/6/13]
jonny_AB wrote:Just put out a small update! Can anyone spot the difference?
Is it the medbay graphic, and that it can hold four? It looks quite nice.
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- Posts: 2
- Joined: Thu May 30, 2013 11:37 pm
Re: [SHIP] Medi Cruiser (WIP) [v0.2c updated 4/6/13]
Hm.. for some reason your download link isn't working for me. It'll bring up the ad-fly link and start a countdown for the ad but it'll restart the countdown once the original count down finishes..
- kartoFlane
- Posts: 1488
- Joined: Mon Jan 14, 2013 10:20 pm
Re: [SHIP] Medi Cruiser (WIP) [v0.2c updated 4/6/13]
Temporarily disable any ad-blocking software; AdBlockPlus, NoScript, etc
Superluminal2 - a ship editor for FTL