Twinge wrote:I think I'd rather keep the Burst Laser II powerful - it's fine (and even good) if the weapons aren't perfectly line with each other as long as everything can be useful. As you may have seen my current approach was to increase the BL2's cooldown slightly and increase the cost making it less of an auto-buy when found at stores.
Hmm... I'd rather prefer if weapons were in line. They already have different stats (heavy lasers being better when they get through shields etc.), if you keep some strictly better it takes some fun out of the game imho.
Twinge wrote:And BL3 is a little weak currently if anything - definitely wouldn't want to drop their power requirement without massively dropping the cooldown too.
Umm... I think they are on the stronger side of the weapons. In my runs it was often the only weapon that can damage my ship mid/late game.
Twinge wrote:BL3 is obviously MUCH worse than two BL2s for example, but still halfway decent.
I think this is due to BL2 being overpowered. This is also true for heavy laser btw (2x mk I is much better then 1x mk II). That's what I meant when talking about heavier weapons being worse in comparison.
Twinge wrote:As for weapon slots - this is reasonably true for the ships that have 4 weapon slots, but they are a solidly limiting factor for weapons with only 3 weapon slots. For example, Burst Laser III starts looking better on The Nesasio than it does on the Kestrel.
The Nessio is kind of an extreme example here.
Only 6 ship layouts start with 3 weapon slots. Two of them are Mantis Cruisers negating the disadvantage with their powerful boarding abilities. The Engi Cruisers come with 3 drone slots, if drones were really balanced this should outbalance the disadvantage. And the DA-SR 12 already comes with a Glaive Beam, so they already come with a powerful weapon (you quickly run out of power adding 2 weapons with 1 power).
I won the last playthrough with just BL2+Ion Bomb+HL1, and got all 4 slots occupied and active only during one playthrough. So I think 3 is totally sufficient.
Twinge wrote:I'm trying to avoid buffing weaponry too much across the board, because the intent is not to make the game easier overall. There is still some potential tweaking that can be done though; just a matter of figuring out the best way to go about it.
You could nerf light weapons instead of buffing heavy ones
If I get the time I will calculate DPS/Power for every weapon.
[edit]Added more points to my argument that weapon slots is not really a limiting factor. I think it would make sense if mark I < mark II < mark III.