[NEW 17-3-13]Disable Fleet+Scrap Advantage at Beg. and End

Distribute and discuss mods that are functional. Moderator - Grognak
nataryeahbuddy
Posts: 176
Joined: Sun Jan 20, 2013 1:37 am

[NEW 17-3-13]Disable Fleet+Scrap Advantage at Beg. and End

Postby nataryeahbuddy » Sun Jan 27, 2013 10:50 pm

EXTRA SCRAP AND DISABLE FLEET!
new update 17-3-2013!

UPDATE! v2.0b
In 2.0b, the fleet is disabled at the beginning and end of the sector (-100 fleet pursuit)
1.0b----------------------
If you are using the disable fleet mod, you can download v1.0b and the mod will not conflict with it.
Thanks to torchwood202 for the suggestion!

Features
In this mod you find a derelict ship and you can scrap it, explore inside it, etc.
Based of ForrestGump's Rebellious Rebels and Some Extra Scrap Mod

Special Choices/More Features
You find a derelict ship at the beginning and end of every sector except for nebulas.

It has special choices for different races.
-Engi can hold back fleet
-Slug can search for life signs
-More coming soon

Download:
Download here: ONLY THE SCRAP MOD, NO DISABLE FLEET!
v1.0a Download

Download here: (v2.0b, if you are using the disable fleet mod there is a replaced option for the Engi so it does not conflict)
Disable Fleet+Scrap Advantage v2.0 [PREFERRED]
Disable Fleet+Scrap Advantage v2.0 [ALTERNATE]
Last edited by nataryeahbuddy on Sun Mar 17, 2013 5:07 pm, edited 4 times in total.
My most popular mod! Over 290 Downloads!
Advanced Weapons and Shields!
My second most popular mod! Over 240 Downloads!
Advanced Battle Systems!
An awesome ship with custom graphics and two new weapons!
F-22A Raptor for FTL
Torchwood202
Posts: 132
Joined: Sun Sep 30, 2012 4:10 pm

Re: [MOD] Extra Scrap Mod at Beginning and End of Sectors

Postby Torchwood202 » Mon Jan 28, 2013 9:52 pm

Sorry to bring bad news, but this mod collides with the "Disable Fleet" mod. I, for one, dont usually use this mod, but others may find it disappointing. You may want to fix this.
nataryeahbuddy
Posts: 176
Joined: Sun Jan 20, 2013 1:37 am

Re: [MOD] Extra Scrap Mod at Beginning and End of Sectors

Postby nataryeahbuddy » Tue Jan 29, 2013 1:28 am

Torchwood202 wrote:Sorry to bring bad news, but this mod collides with the "Disable Fleet" mod. I, for one, dont usually use this mod, but others may find it disappointing. You may want to fix this.


I'll put up another version that doesn't have the Engi option to disable the fleet.
My most popular mod! Over 290 Downloads!
Advanced Weapons and Shields!
My second most popular mod! Over 240 Downloads!
Advanced Battle Systems!
An awesome ship with custom graphics and two new weapons!
F-22A Raptor for FTL
FattyDragon
Posts: 5
Joined: Sat Mar 16, 2013 2:52 am

Re: [MOD][UPDATE]Extra Scrap Mod at Beginning and End of Sec

Postby FattyDragon » Sun Mar 17, 2013 2:31 pm

Hey um... how do I disable the fleet? I like this mod but I'm really annoyed with the Fleet on my trail.
nataryeahbuddy
Posts: 176
Joined: Sun Jan 20, 2013 1:37 am

Re: [MOD][UPDATE]Extra Scrap Mod at Beginning and End of Sec

Postby nataryeahbuddy » Sun Mar 17, 2013 2:42 pm

FattyDragon wrote:Hey um... how do I disable the fleet? I like this mod but I'm really annoyed with the Fleet on my trail.


Use version b in conjunction with the disable fleet mod.
You can find it here: viewtopic.php?p=14562 :D Hope you have fun with it!
My most popular mod! Over 290 Downloads!
Advanced Weapons and Shields!
My second most popular mod! Over 240 Downloads!
Advanced Battle Systems!
An awesome ship with custom graphics and two new weapons!
F-22A Raptor for FTL