Search found 144 matches

by Zaffre
Sun Jun 30, 2013 8:31 pm
Forum: Mod Development
Topic: Event troubles
Replies: 1
Views: 1014

Event troubles

I've been trying to mod events in for a long time now but it always seems to not work. Whenever I launch the game with a modified event, it crashes after the loading bar finishes, with the error message "This application has requested the Runtime to terminate it in an unusual way." Here is...
by Zaffre
Fri May 24, 2013 4:36 pm
Forum: Mod Development
Topic: [SOLVED] Weapons help
Replies: 5
Views: 1511

Re: Weapons help

It worked! I had forgotten to add "_blast" onto the end of the <weaponArt> entry. Thanks so much! ^^
by Zaffre
Fri May 24, 2013 3:21 pm
Forum: Mod Development
Topic: [SOLVED] Weapons help
Replies: 5
Views: 1511

Re: Weapons help

Okay, well either my game hates me or I'm missing something blatantly obvious, because I cannot get this thing to work. Good news and bad news. The good news is that the weapon's projectile has its art. The bad news is that the weapon itself doesn't. I changed anything named "wildfire" in ...
by Zaffre
Fri May 24, 2013 6:51 am
Forum: Working Mods
Topic: Boarding ship: Fox Class Stealth Cruiser
Replies: 2
Views: 2705

Re: Boarding ship: Fox Class Stealth Cruiser

Erm... three things. One, why do you use Google Docs as your hosting site? Two, why do you list minor changes as major ones? Adding more doors would be classified as 1.1, not 2.0. Third, please, if you want anyone to regard your mod at all, add some screenshots.
by Zaffre
Fri May 24, 2013 4:56 am
Forum: Mod Development
Topic: [SOLVED] Weapons help
Replies: 5
Views: 1511

[SOLVED] Weapons help

I've been coding quite a few custom weapons but I've never quite figured out how to do custom art. I've tried for days now and need some help. The issue I'm having is that my custom weapon art is not showing up at all. It just shows up as a basic laser. The Wildfire Blast is what I'm having trouble ...
by Zaffre
Wed May 22, 2013 4:04 pm
Forum: Mod Development
Topic: Need some help with augments
Replies: 3
Views: 1136

Re: Need some help with augments

While we have no way of modifying crew abilities, or augment effects, we can modify their values (in some cases, at least), and it seems that in this case we can tweak the augment to work the way you want it to (assuming it's actually coded in the game and works that way, but is commented out, thus...
by Zaffre
Wed May 22, 2013 2:33 pm
Forum: Mod Development
Topic: Need some help with augments
Replies: 3
Views: 1136

Need some help with augments

I was browsing through the code when I found a whole bunch of unused augments. One of such is this... <augBlueprint name="FLIGHT_SUITS"> <title>Integrated Flight Suits</title> <desc>Crews take half damage when in rooms without oxygen</desc> <cost>80</cost> <rarity>2</rarity> <value>0.5</va...
by Zaffre
Wed May 22, 2013 2:25 pm
Forum: Tips, Strategy & Guides
Topic: Airless ship strategy
Replies: 16
Views: 10782

Re: Airless ship strategy

Yeah, unfortunately. With level 3 medbay and med-bot dispersal the Crystals still take damage. If anyone has a way around this feel free to share.
by Zaffre
Wed May 22, 2013 1:51 pm
Forum: Tips, Strategy & Guides
Topic: Airless ship strategy
Replies: 16
Views: 10782

Re: Airless ship strategy

Well, I heard medbots improve with higher level medbay. I'm guessing rank 2+ would do it, combined with reduced asphyxiation damage from crystal men. One easy way to test it is on Engi A ship, rank 3 medbay turn off O2 and see if their life drains on regular crew. I know there is a modder out there...
by Zaffre
Wed May 22, 2013 1:48 pm
Forum: Working Mods
Topic: Zaffre's Mods. (News: Blazing Cruiser 1.6)
Replies: 34
Views: 44235

Re: Zaffre's Mods. (News: Blazing Cruiser 1.6)

BrenTenkage wrote:uh the weapon isn't working, it look s like a basic laser, but when I try to use it, it crashes the game. might want to fix that

Sorry. It should work now. I updated this at 3 AM when I was tired and disoriented. It should work now :oops:

Go to advanced search