What are the system requirements?
Operating system: Windows XP/2000/Vista/7, Intel Mac OSX 10.5.8+, or Linux (x86 or x86_64)
Processor: 2 GHz
RAM: 1 GB
Hard drive space: 175 MB
Video: OpenGL 2.0, minimum resolution of 1280×720, dedicated card recommended
- The minimum resolution is a hard set requirement.
- Windows 8 is not officially supported. Graphics cards manufacturers are not supporting many of their cards, causing problems and an inability to update your drivers. It has been known to work though.
- Dedicated graphics cards are more reliable, but it’s been known to work on the Intel HD Integrated cards.
Is there a demo to test it?
Fixes to common failures:
- Please make sure your drivers are up to date. This is especially important for integrated cards as laptop manufacturers will sometimes be supplying you with out of date / incorrect drivers.
- Disable your anti-virus and, if you’re using Steam, disable the in-game overlay.
- If you’re using a relatively newer ATI card with Catalyst 12.8 drivers, try the solution for the invisible beacon map below to also fix start up crashes.
- If you’re using the Steam version and Mac OS X, please make sure your Steam is fully updated (Steam->Check for Updates)
- If you’re using Windows 8, look for the Beta versions for your graphics drivers.
Where can I get technical support fastest?
Posting to https://getsatisfaction.com/ftlgame will be the most effective way to contact us and get help. We’ll be working hard to get back to everyone as quickly as possible but please understand there’s only two of us.
Slow framerate or performance issues?
Updating drivers will be the most helpful thing. If you’re still having troubles, try to force vertical sync off for FTL. This can be done in Windows within the NVIDIA Control Panel / ATI Catalyst Control Center / Intel Control Panel. This option isn’t available on Mac OS X.
My Beacon Map is invisible!?
Windows ATI Catalyst Drivers 12.8 seems to cause this problem for a very small percentage of users. This is the solution:
From within the Catalyst Control Center you can change the Anti-Aliasing filter settings. Create an application profile for FTL and make sure the filter is set to “standard.” Here’s a screenshot showing the incorrect setting of “edge-detect” that causes the problem: http://imgur.com/1gXXs
Overheating or excess CPU use?
From within the FTL options menu, enable the Frame Limiter and/or V-sync.
Some systems don’t let the application enable v-sync, so if you’re still having troubles you might need to force it. From within your graphics control panel, you should be able to force on V-Sync (also seen as “Vertical Refresh”) for FTL. Create an application profile if you do not want to effect your entire system.
Why is my mouse is floaty and unresponsive?
I’m looking into it, but in the meantime usually a driver update (possibly check for Beta drivers if you’re using Windows 8) fixes it for most people.
What is FTL?
FTL is a spaceship simulation roguelike-like. Its aim is to recreate the atmosphere of running a spaceship exploring the galaxy (like Firefly/Star Trek/BSG etc.) In any given episode of those classic shows, the captain is always yelling “Reroute power to shields!” or giving commands to the engineer now that their Warp Core is on fire. We wanted that experience, as opposed to the “dog fighting in space” that most videogames focus on. We wanted a game where we had to manage the crew, fix the engines, reroute power to shields, target the enemy life support, and then figure out how to repel the boarders that just transported over!
Where can I buy it?
Steam offers Windows and Mac builds: http://store.steampowered.com/app/212680
GOG.com has a DRM free Windows version along with bonus content (some music tracks and concept art). EDIT – GOG.com now offers the Mac version as well!
What does it cost?
It costs $9.99 USD. That price is worldwide on GOG.com and through our website, but Steam will have the normal conversions of £6.99 / €9.99 / 249 rubles / $7.99 in CIS territories.
What is the gameplay like?
The game is split into two major parts: exploration and combat. You explore by travelling instantly with your FTL drive between discrete “Jump Beacons;” every location contains a text-based event that has a variety of choices and outcomes. Your ship can be upgraded with advanced weaponry and equipment purchased with collected scrap metal, while your crew will improve with experience. Fighting enemy ships involves real-time management of crew, power distribution and weapons. It can be frantic with many problems thrown at you at once, but you can pause the game at any time to give orders to your crew (much like Baldur’s Gate). Check out the video on the front page to see it in action.
That’s too long, what’s a shorter description?
How is that a roguelike?
We use the term loosely, mostly just as a representation for some of the main thematic elements of the genre. This includes permadeath, randomly generated game worlds, relatively short play sessions (5-90 minutes), and a single-player focus.
What keeps me coming back for more space adventures?
There are already over 25,000 lines of text in the events in the game (and we’re still not done). Many events have secret options that can only be unlocked with special equipment, and most of the events have multiple possible outcomes to keep them fresh. In addition to the events, the huge variety of weapon types and strategies ensures that no game will be the same.
Who are the developers?
We are Justin Ma (artist/designer) and Matthew Davis (programmer/designer). We’re not really based anywhere specific anymore and still figuring out where we’ll end up.
Who did the lovely music?
All of the music and sound is done by our talented sound designer in California, Ben Prunty.
Anyone else involved?
After the Kickstarter, we started working with Tom Jubert (a writer of Penumbra fame), who has done a brilliant job fleshing out the multiple alien races in the galaxy.
What are your plans for player created content / modding?
It’s something we’d love to have, but will likely be outside of our initial scope. We’re open to considering it post release.
What about multi-player?
FTL was designed as a focused, single-player experience and there are no plans to extend it to include multi-player.
Can I make videos of FTL and monetize them on YouTube?
Yes you can!
Will there be an iOS/Android port?
We’re currently looking into it and hope it will happen!
Will there be any updates or sequels?
Right now there are no plans for updates or sequels, but it’s something we’ll be deciding at a later date.
Can I help you translate the game into other languages?
We may take you up on that offer in the future, but we’re focused on the English version for now. Localization will be an ambitious project since there are tens of thousands of lines of text in the game.
I heard there was an update but I’m not on Steam, how can I get it?
Right now there is only a small bug-fixing patch. Steam will automatically update the game but if you are using the DRM free versions you will have to manually update it. If bought on GOG, log back into your account and the update version can be downloaded.
I can’t find my link to download the game!
If you purchased the game through our website and lost the original email, use this key resender to get a new one.