Release Date!

The time has come! We will release both FTL for the iPad and the FTL: Advanced Edition expansion on April 3rd!

As a reminder, FTL: Advanced Edition is a free content expansion for FTL. All current (and future) customers will receive this update regardless of where they purchased it. Prior to release, we will post detailed instructions on how to get the update from whatever digital vendor you originally purchased FTL.

The iPad version of FTL will require an iPad version 2 or higher (iPad 1 is not supported) and will cost the same as the PC version, $10. It will be the complete game, including the new Advanced Edition content, and will not have any in-app purchases. We are proud to say that the iPad version is a true equivalent to the PC in the experience it provides, which is why we are price matching to the PC version.


FTL_ipad_Fight4

A press kit for the iPad version is available HERE.

Thanks for reading. We’re super excited to be able to finally release both the expansion and the port. We hope you will all enjoy them as much as we enjoyed making them.

Published by zasdarq, on March 28th, 2014 at 5:35 am. Filled under: Uncategorized126 Comments

FTL: Advanced Edition News Update


FTL AE - Title2

 

We’ve been quiet for the last couple of months, but rest assured that’s only because we’re hard at work trying to finish both the expansion and the iPad port. We still do not have a date for when everything will be complete, but we’ll be sure to tell everyone once we do. Until then, we thought we’d share some more details about the new ship systems that you’ll be installing on your Kestrel sometime in the relatively near future.

EDIT: For those new to these announcements, FTL: Advanced Edition is a upcoming free expansion for FTL. It will launch alongside an iPad port (which will require a second generation iPad or newer). We’ll be looking into Android and other touch devices (such as Surface) after the iPad launch. The original announcement with trailer can be found here: http://www.ftlgame.com/?p=598

New Systems & Subsystems:  

The system limits for each player ship will remain the same, with only 8 systems installed at one time. You will have to prioritize which systems you feel work best for your current strategy, and mixing and matching the new and the old creates a lot of fun combinations.  The following are the new systems and subsystems.

Clone Bay

Clonebay_base

Previously unannounced, the Clone Bay is an alternative to the Medbay. Whenever a crew member dies, a clone is generated to replace them at the cost of losing some of their skills. Without the Medbay, your crew will not be able to heal in the traditional way, although the Clone Bay will heal all crew slightly every jump.  All Type C ships will come installed with a Clone Bay, or you can replace your Medbay from stores for a cost.

Clonebay_fight        Clonebay_off

The goal of the Clone Bay was to really disrupt the core way you play the game.  You’ll be able to send crew off into dangerous situations without fear  of death. Giant alien spiders will no longer be the terrifying, unstoppable force that you’re used to, since the system can simply revive your crew after the event. But, if a stray missile takes out the system mid-clone, you’ll find death can still be quite permanent. And you probably shouldn’t let your crew ponder too long on the fate of their previous iterations.

 

 Hacking

Hacking_base

Designing hacking for FTL was one of the most challenging aspects of the expansion. We’ve gone through many wildly different iterations, but are exceedingly happy with the final version.

At the cost of a drone part, the system allows you to launch a hacking drone that attaches to a chosen system on the enemy vessel. As a passive effect, that system’s doors will be blocked (delaying enemy crew) and you’ll be granted detailed vision of that system. You’ll also then be able to initiate a hacking pulse which affects each system slightly differently. Some examples:

Hacking_weapons      Hacking_shields

Hacking_drones      Hacking_teleport

  • Weapons: The current charge status of the weapon will drain, delaying the weapons from firing.
  • Shields: The shields will drain, giving you a brief moment to get your shots in.
  • Drones: All currently active drones will be stunned for the duration of the pulse with a chance of being destroyed.
  • Teleporter: Immediately force enemy boarders to teleport back to their own ship.

The different uses against different systems, along with the passive obstruction of doors, opens up a multitude of exciting tactical options.

 

 Mind Control

Mind_base          Mind_fight

The Mind Control system temporarily turns a single enemy into an ally. Upgrading the system will increase the duration of the control as well as providing a health and combat boost to your new minion. You’ll be able to make a boarder temporarily man the weapon system, cause in-fighting on the enemy ship, or lock your teleporter onto your new ally to teleport him into an airless room back on your ship.  The caveat is that Mind Control requires vision of the crew to activate, and the telepathic Slugs are immune to its ability, making nebulae a dangerous choice for those who rely on it.

 

Backup Battery

Battery

Tired of not being able to power the entirety of your fully upgraded ship? Find Zoltans unreliable? Need a little extra power boost in Ion Storms? The Backup Battery makes sure you have the power you need… most of the time. When fully upgraded, the Backup Battery can provide 4 extra reactor bars for 30 seconds but it has a 25 second cooldown between uses. In addition, it takes up a new 4th subsystem slot so it does not use any additional room that would be used for other systems.

 

Miscellaneous Additions:

Visual Improvements: As we’ve mentioned before, along with the new content we’ll also putting in a host of minor tweaks and improvements to the game. One example would be the new and improved reward boxes, making event outcomes more clear:

reward

hard

Hard Mode: For our more masochistic fans, we’ve also added an additional Hard difficulty to the game. More challenging enemy generation, lower scrap rewards, and other small tweaks should help keep the game interesting for anyone who might be bored of Normal.

 

 

One final piece of news. Ben Prunty, FTL’s composer, is doing the soundtrack for a new sci-fi game: StarCrawlers. It’s currently on Kickstarter and looks great. Go check it out:

https://www.kickstarter.com/projects/125859261/starcrawlers

Published by jarmustard, on February 18th, 2014 at 6:57 am. Filled under: Uncategorized126 Comments

New Alien Race

The Lanius

Hello everyone.  As the new year approaches and with it the impending FTL: Advanced Edition release, we wanted to announce some of the other features in the free update.

The Lanius have rarely been seen in Federation Space, and no official diplomatic contact has ever been recorded. One widely held theory blames the Lanius for why there is so little evidence of ancient civilizations; the Lanius simply absorbed them.

          

Background

The Lanius are scavengers – metallic lifeforms that rely on the absorption of  minerals to sustain themselves. Their society ebbs and flows in hibernation cycles; they may lie dormant for many years, even while hurtling through space. As soon as they become aware of significant metal deposits they reawaken. Usually this occurs in the dying stages of a galactic civilization or in the wake of intergalactic war.

Reports of reawakened Lanius have appeared in many of the war-torn and abandoned sectors of Federation Space. Their arrival has created panic as they indiscriminately seek our sources of metal – although more diplomatic individuals have suggested that they can be reasoned with.

Gameplay

Individuals of the Lanius race do not require life support to live – they can survive in deep space unaided. In fact, their unique composition reacts strongly to artificial environments causing them to drain the oxygen within any compartment they inhabit. This is no doubt one reason they have had difficulty with diplomatic relations.

Additional Features

Other than new alien race, here are some more previously unannounced features:

Lanius Ship: New player ship with its own achievements and alternate layout.

Type C Ship Layouts: 8 of the original ships will have a third layout that capitalizes on the new content.  With the Lanius ship, that makes for a total of ten new starting ship designs.

Backup Battery Subsystem: Subsystem that can provide temporary reactor power in a pinch.

New Drones: Expanded drone options includes: the Shield Drone that generates a green super shield for your ship, the Anti-Combat Drone that shoots down enemy combat drones, and the Ion Intruder that blasts into the enemy ship and randomly ionizes systems while stunning and distracting crew.

Gameplay Refinements: Doors and Sensors can be manned to increase effectiveness; you can now rename crew mid-game; each race has a small variety of colors which allows for easier visual recognition;

And more to come: We’re still balancing and polishing the features that are being added. Be sure to keep an eye out for additional content announcements!

FTL: Advanced Edition Recap:

  • It will contain a ton of new content and improvements: although the larger additions can be disabled if you prefer FTL “vanilla.”
  • This large update is free for those who already own the game on Windows, Mac, or Linux.
  • FTL is also coming to iPad; it will be the full version of the game including the new “Advanced Edition” content.
  • FTL on iPad will have to be purchased separately from the PC version.
  • An exact date for release has not been decided but we are aiming for early 2014.

We somehow managed to forget to mention this in our original announcement, but we’d like to thank Andrew Church (http://achurch.org/) for the brilliant work he’s done on the iPad port… and for putting up with us as we continue to delay to add new features. Developing a port alongside a big expansion would’ve been impossible without him as part of the team.

 

Published by zasdarq, on December 20th, 2013 at 5:20 am. Filled under: Uncategorized42 Comments

FTL Announcement

We’d like to thank Marlon Weibe (http://mwiebe.com/#a1a/vimeo) for putting together this trailer, Benjamin Sawyer (http://www.benbrush.com/) for doing the art panels, and Ben Prunty (http://benprunty.com/) once again for his music.

FTL: Advanced Edition

We’ve been working hard over the summer and are excited to finally officially announce a free expansion, FTL: Advanced Edition! FTL: AE is a huge content addition that includes new weapons, drones, augments, systems, enemies, and more.  Here are some details on just a few of the additions visible in the trailer:

  • Mind Control System: Temporarily turn enemies into allies. Force a boarder to repair the damage they just did, or have the enemy pilot sabotage their own helm.
  • Hacking System: Lockdown and disrupt enemy systems. Unique effects for each system, ranging from forcing a teleporter remove boarders to making the medbay damage instead of heal.
  • New Sector and Events: Our writer Tom Jubert (http://tom-jubert.blogspot.co.uk/) has returned along with special guest writer Chris Avellone (of Planescape fame), who managed to find some time for us between his work on Project Eternity and Wasteland 2. They’ve been helping us add a new sector and scatter new events throughout the rest of the game.
  • New Weapons and Effects: Many new weapons that take advantage of new mechanics: overcharging to increase the number of volleys, stun effects to freeze crew, and area effect targeting, to name a few.
  • And more systems, drones, augments, enemy ships, enemy layouts, and hostile environments. All of which we’ll be sure to talk about more in the coming weeks!

In addition to new content, we’ve continued to polish FTL and add some of the most requested small features. As a few examples: you’ll be able to save your crew positions and send them back to battle-stations, save and quit during combat, and find more items for purchase in stores.

For the purists out there, FTL vanilla will still be available. All of the new content can be disabled from within the hangar before starting a new game.

FTL on iPad

We’re also very excited to announce that FTL is coming to the iPad! We’ve redesigned the FTL interface to be optimal for touch devices. It plays beautifully on both the full size iPads (2nd generation or later) and the iPad minis. And of course it will include all of the new additions of the FTL: Advanced Edition expansion.

But many of you might be asking “What about Android (or Surface, etc.)!?” For now, the answer is that we hope to get it on all tablet devices but do not know for sure. When we first released FTL, we did so on three operating systems simultaneously and it was a gargantuan task for a two man studio to accomplish. Learning from the difficulties of the past, we’re trying to preserve our sanity by focusing on one system at a time. Expanding tablet support will be our next highest priority, but we don’t want to make any promises (or rejections) until we’re 100% sure of the outcome.

Similarly, some people might be asking “What about phones!?” Unfortunately, FTL will not be coming to phones. From repeated testing, we have determined that it’s just not possible to achieve the quality of gameplay we want on such limited screen space.

When?

We plan to simultaneously make the iPad version available for purchase and update the existing PC game early 2014!

Published by zasdarq, on November 12th, 2013 at 2:56 am. Filled under: Uncategorized252 Comments

Humble Indie Bundle 9

UPDATE: The Humble Bundle is over, but was a huge success with over 700,000 bundles sold! Thank you everyone!

As you may have already seen, FTL is participating in the new Humble Indie Bundle! Pay what you want for great indie titles: Mark of the Ninja, Brutal Legend, Trine 2, and the Eets Munchies Beta. If you beat the average, then you also get FTL and FEZ! Click on the widget below to go buy it.

The money also go towards three great charities: Child’s Play, the Electronic Frontier Foundation, and Watsi.

Published by zasdarq, on September 13th, 2013 at 2:30 am. Filled under: Uncategorized2 Comments

FTL Lego Project Nearing its Goal!

 

Lego Kestrel

The Lego FTL Project almost has the required 10,000 Votes on CUSOO.  Less than 700 to go!

 

For those of you unfamiliar with the process:  anyone can propose a project to LEGO and if it gets enough votes it will be considered for official production.   This project was started by CrashSanders and GlenBricker and we want it to succeed.   They have designed miniships for each of the ships in FTL along with the alien races.

Go sign up and vote by clicking here.   It only takes 3 minutes.

 

Since LEGO only will pursue a smaller set, the designers are running a poll to see which ships they should officially suggest.  Vote on the ship you’d like to see most by clicking here.

 

Published by jarmustard, on July 26th, 2013 at 1:34 am. Filled under: Uncategorized2 Comments
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